OutsideInteractionTrigger = playerTrigger in which the player can open doors and other outside-stuff from the outsideĪnimationName = name of the animation for the doorĪnimationSpeed = speed of the animation (obvious) If you already know modding well, here’s a short explanation: (look at the linked Deutz Agrostar above to see the full XML lines) If you’re not brandnew to modding this should be enough to get going □ There is an examples.xml explaining all the current possible XML entrys and what they do. Updates to IC are global and useable in all mods This also means that there’s only one IC version and not 50 different ones that get into conflict with each other This also means that people who don’t like IC don’t have to remove it all vehicle-mods, just not activate this mod. But as soon as the needed lines are added, IC will be active as long as you have this mod active. Obviously the vehicle-xml and i3d still has to be edited, the script can’t magically seperate doors and add trigger-points. This is a global script, which means that it doesn’t have to be added to each Mod seperately, no additional modDesc.xml changes like l10n Texts etc. I hope you like it and appreciate it lol. I didn’t want to do this Mod again at first but nobody else wanted to do it so. It has been established in FS19 as a well known and well used Mod so here it is for FS22. This is a new take on the well known Interactive Control Scripts in Farming Simulator. Report bugs if you notice any, please with Log, Description or Pictures □ I will add the other features back in at a later date once the base works without issues.ĭownload FS22_simpleIC.zip and add to modfolderĭownload a mod that is SimpleIC ready or edit one for yourself (there is no example mod for FS22 as of right now but I will add some later – the XML is the same as in FS19 though so. The hover-timer Method is mainly made for hands-free use with Headtracking.Īll the additional features like Attacher-Control are deactivated for the first FS22 version, only animations and the implement-balls are active for now. You can not only chose how the triggerPoints are displayed (always, never, only when hovered) you can also change whether you want to click on the triggerPoints or active them by hovering over them. The well known SimpleIC, easy interactive Control, Mod is back! With the first Release in FS22 something has changed in a big way! There are now different modes of interacting with the TriggerPoints, those modes can be set in the Ingame-Settins-Menu of FS under “SimpleIC”.
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